A one time focus
2. A specific purpose and desired results
A start and finish
4. A time frame for completion
The involvement of many types of expertise
6. A limited set of resources
A logical set of interdependent activities
8. A clear user of the results.
A project is successful if it meets performance objectives, is completed on time and within budget.
Time, cost, and performance are conflicting goals. The completion date can often be moved
forward at the expense of overtime or more hired equipment. In general, any of the three can be
sacrificed for the benefit of the others, or any can be benefitted by short-changing the other two.
First a market survey is done to find what customers want in a high-end machine. Simultaneously,
the competition is reviewed. We want to see what they offer and at what price. The results of
these efforts are discussed by product and manufacturing design and design teams are set up to
simultaneously produce a preliminary design of the product and manufacturing processes. The
company reviews suggested designs to see that they meet product requirements and a design is
chosen. A final design is next completed and a prototype is built. The prototype is tested and
manufacturing plans are finalized. Finally, production parts and manufacturing equipment are
purchased and installed, and the project is turned over for new product introduction. The turnover
is the end of the project, though product introduction may well be a new one.
There are a number of individual tasks to be completed
Some tasks can be performed simultaneously with some other tasks
Some tasks cannot begin until certain others are completed
Each task requires some time and manpower to complete.
Here we identify each activity and estimate a time required for its completion.
The market survey, 2 weeks
Competition survey, 1 week
Review to produce design objectives, 1 week
Preliminary product design, 2 weeks
Preliminary manufacturing process design, 3 weeks
Preliminary design review, 1 week
Final design, 1 week
Builds prototype, 1 week
Final manufacturing design, 2 weeks
Test prototype, 1 week
Order parts, 1 week
Ordering equipment, 2 weeks
Install equipment, 1 week
We will examine three different methods of controlling a project. First is the Gantt chart, then we
will look at PERT and CPM.
The example figure shows a
Gantt chart for the above
project. The Gantt chart is
simple enough to make and
clearly shows targets such
as when each activity is to
start and finish. The final
completion date is also easy
to see in the example. An
example spreadsheet
template may be found in
the Corel Office Suite 7
template library, though its
output did not fit well in
this document, so I have
used a drawing prepared in
AutoCAD.
. The figure above, (Figure 1) shows visually when each activity is to start and end. The fact that some activities cannot start until certain others are finished is implicit in the drawing. Such relationships must be considered on setting up the graph. Also, activities that have some leeway in completion can be identified, they are parallel with other activities that end after they do.

PERT stands for program
evaluation and review technique
and CPM for critical path
methods. Both are project
management methods developed
in the 1950's. In use these
methods are quite similar. Both
are used to develop a network
representing the project; the
network uses nodes and arrows,
usually called arcs. Two systems
are in use: First, the activities
maybe on the node, with
arrows showing the connections
between various activities.
Secondly, the activity can be
represented by an arrow, and
the nodes then represent an
event. The events are the
beginning or end of some
activity. We will use the activity
on arrow (arc) system. This
means that each node represents
the end or beginning of a task.
Arrow lengths are immaterial,
but logic demands that some
tasks must be completed before others are started. Each activity must begin and end on a unique
pair of nodes. This means that occasionally "dummy" activities, activities having no time or
resources requirements, need to be inserted. A couple of examples are shown below. By
convention, each project network begins with a "Start" node, and ends with an "End", or
"Finish" node. Figure 4 shows the example of providing each activity with a unique pair of end
nodes. In large projects it is simpler to identify activities by a unique number pair than to use
letters or names. Nodes in this case are numbered, beginning at 1 for the node following Start,
and increasing
through the
project network to
the end node.
Constructing a
network is done
by trial and error.
There are
probably pieces of
software now
available to assist
this. Activities are
placed in order,
making sure all
preceding
activities are
completed before the activity beginning node. It is thus necessary to have a list of precedents to
work from. Several redraws of the network are generally necessary to provide a neat and coherent
one. As is often the case, the act of constructing the network can be very valuable to the project
manager. It forces the consideration of each activity to be performed. It forces a review of time
estimated for completion and what must be finished before other things can start. For small
projects this may be all that is required to allow complete familiarity with the work, so that other
formal controls are unnecessary.
The next figure shows a complete network for the Algonquin Inc. project. It is based on the times
and precedencies below. The figure shows various paths through the network. The longest path,
based on the length of each activity in the path, is the critical path. This path controls the length
of time required to complete the project. Any activity not on this path may have some slack, or
extra time in which it could be completed. Activity B, for instance, requires only one week to
complete, while activity A requires two. Since both must be completed before activity C can start,
we can delay the start of B for one week and still have it finished in time, so that the total project
is not delayed. The network is split in two only to fit in the space more easily.
is
done by speeding up one or more activities on the critical path. The name for this is crashing. To
crash an activity is to complete it in a shorter than normal time, at an increased cost. To
demonstrate this we will use a second example project. We will also need additional information
for the activities. We will need normal time, and normal cost, and also crashed time and crashed
cost. For budgeting purposes, we assume the cost of any activity is linear. Thus, an activity
requiring six months to complete at a cost of $1800 is assumed to cost $1800/6months to
complete. For budgeting, this activity will be costed at $300 per month. The cost of crashing is
similarly calculated. If the above activity can be completed in four months at a cost of $2400,
then it is costed as follows. The premium for crashing is $2400 - $1800, or $600, for a saving of
six months minus four months, or two months. To crash this activity, then, costs $300 per
month, and a maximum of two months is available. Below is a list of activities associated with
developing a new exercise machine, but is could be applied to many similar projects.
We will use this list to develop the network, then add information to show how early and late start
and finish times are calculated, shown and used To draw the network, draw a "Start" node, then
connect to it all activities that have no immediate predecessors. (Only immediate predecessors are
listed in the figure) End each of these activities with a node, then connect to each end node for an
activity, all activities that have that activity as a predecessor. A dummy activity must be added
when two activities beginning at a common node are both predecessors of a third activity.
| Letter | Activity name | Preceded by | Time |
| A | Do preliminary market analysis | - | 1.0 |
| B | Develop preliminary product designs | A | 3.0 |
| C | Do preliminary manufacturing study | A | 1.0 |
| D | Evaluate and select best product design | B,C | 1.0 |
| E | Develop detailed marketing plans | D | 1.0 |
| F | Design manufacturing process | D | 3.0 |
| G | Develop detailed product design | D | 3.0 |
| H | Build and test prototype | G | 1.0 |
| I | Finalize product design | F,H | 1.5 |
| J | Order components | I | 1.0 |
| K | Order production equipment | I | 3.0 |
| L | Install production equipment | K | 2.0 |
Figure 6 There is enough data here to produce the network and critical path.
Thus a dummy activity is shown between the end of C and the end of B. Both must be complete
before D can begin. Continue with this process until the end. When the last activity is brought to
its termination at the "End" node, any activities not yet terminating on a node are ended at this
node. Figure 7 shows the completed network. Each activity is labeled, and the time required for
each activity is placed on the activity arc to the right of the name.

Latest start and finish are established in the same way, and placed on the network below the arc.
This is shown in figure 8. This figure also shows the slack for activity C. The slack can be
calculated from either latest start minus earliest start, or latest finish minus earliest finish. The
slack is the amount of freedom we have in adjusting the timing of an activity. Figure 9 shows the
complete network, with all ES, EF, LS, and LF times marked. We can now produce a budget.

Using the network at the earliest start times for each activity, we list the activities under way each
time period. Thus in the first week only activity A is in process. In the second week activity B and
C are in process. In week three and four only activity B is under way, activity C having been
completed at the end of week two. In week five activity D is the only one being worked on, and it
is completed in that week. Costs are totaled for each week: Week one is $100 due to A; Week
two is $50 due to B plus $120 due to C for a total of $170. (In $000). If an activity is for only a
half week its cost is adjusted accordingly. We continue in this way through the network. The
numbers are shown in the chart, figures 12 and 13. Figures 14 and 15 show a budget with latest
start dates used.
| Letter | Time | $ normal | $/week | Crashed time | $ crashed | Time avail | $/week crashed |
| A | 1.0 | $100 | $100 | 0.5 | $140 | 0.5 | $80 |
| B | 3.0 | $150 | $50 | 1.0 | $270 | 2.0 | $60 |
| C | 1.0 | $120 | $120 | 0.5 | $160 | 0.5 | $80 |
| D | 1.0 | $10 | $10 | 1.0 | $10 | 0.0 | - |
| E | 1.0 | $225 | $225 | 0.5 | $300 | 0.5 | $150 |
| F | 3.0 | $500 | $167 | 2.0 | $700 | 1.0 | $200 |
| G | 3.0 | $400 | $133 | 1.0 | $500 | 2.0 | $50 |
| H | 1.0 | $150 | $150 | 0.5 | $170 | 0.5 | $40 |
| I | 1.5 | $75 | $50 | 0.5 | $135 | 1.0 | $60 |
| J | 1.0 | $350 | $350 | 0.5 | $385 | 0.5 | $70 |
| K | 3.0 | $450 | $150 | 2.0 | $540 | 1.0 | $90 |
| L | 2.0 | $90 | $45 | 1.5 | $160 | 0.5 | $140 |
| Costs are in thousands of dollars. | |||||||
| Column H = ($ crashed - $ normal)/(Time - Crashed time) | |||||||
Figure 11 Costs per month and cost to crash.
| Letter | $/month | Week1 | Week2 | Week3 | Week4 | Week5 | Week6 | Week7 | Week8 |
| A | $100.00 | 100.0 | |||||||
| B | $50.00 | 50.0 | 50.0 | 50.0 | |||||
| C | $120.00 | 120.0 | |||||||
| D | $10.00 | 10.0 | |||||||
| E | $225.00 | 225.0 | |||||||
| F | $166.67 | 166.7 | 166.7 | 166.7 | |||||
| G | $133.33 | 133.3 | 133.3 | 133.3 | |||||
| H | $150.00 | ||||||||
| I | $50.00 | ||||||||
| J | $350.00 | ||||||||
| K | $150.00 | ||||||||
| L | $45.00 | ||||||||
| Costper month | 100 | 170 | 50 | 50 | 10 | 525 | 300 | 300 | |
| Cumulative | 100 | 270 | 320 | 370 | 380 | 905 | 1205 | 1505 |
| Letter | $/month | Week9 | Week10 | Week11 | Week12 | Week13 | Week14 | Week15 | Week16 |
| A | $100.00 | ||||||||
| B | $50.00 | ||||||||
| C | $120.00 | ||||||||
| D | $10.00 | ||||||||
| E | $225.00 | ||||||||
| F | $166.67 | ||||||||
| G | $133.33 | ||||||||
| H | $150.00 | 150.0 | |||||||
| I | $50.00 | 50.0 | 25.0 | ||||||
| J | $350.00 | 175.0 | 175.0 | ||||||
| K | $150.00 | 75.0 | 150.0 | 150.0 | 75.0 | ||||
| L | $45.00 | 22.5 | 45.0 | 22.5 | |||||
| Cost per month | 150 | 50 | 275 | 325 | 150 | 97.5 | 45 | 22.5 | |
| Cumulative | 1655 | 1705 | 1980 | 2305 | 2455 | 2553 | 2598 | 2620 |
Figure 13 Weekly budget, based on earliest start times. Last eight weeks.
| Letter | $/month | Week1 | Week2 | Week3 | Week4 | Week5 | Week6 | Week7 | Week8 |
| A | $100.00 | 100.0 | |||||||
| B | $50.00 | 50.0 | 50.0 | 50.0 | |||||
| C | $120.00 | 120.0 | |||||||
| D | $10.00 | 10.0 | |||||||
| E | $225.00 | ||||||||
| F | $166.67 | 166.7 | 166.7 | ||||||
| G | $133.33 | 133.3 | 133.3 | 133.3 | |||||
| H | $150.00 | ||||||||
| I | $50.00 | ||||||||
| J | $350.00 | ||||||||
| K | $150.00 | ||||||||
| L | $45.00 | ||||||||
| Cost per month | 100 | 50 | 50 | 170 | 10 | 133 | 300 | 300 | |
| Cumulative | 100 | 150 | 200 | 370 | 380 | 513 | 813 | 1113 |
Figure 14 Weekly budget, based on latest start times. First eight weeks.
| Letter | $/month | Week9 | Week10 | Week11 | Week12 | Week13 | Week14 | Week15 | Week16 |
| A | $100.00 | ||||||||
| B | $50.00 | ||||||||
| C | $120.00 | ||||||||
| D | $10.00 | ||||||||
| E | $225.00 | 112.5 | 112.5 | ||||||
| F | $166.67 | 166.7 | |||||||
| G | $133.33 | ||||||||
| H | $150.00 | 150.0 | |||||||
| I | $50.00 | 50.0 | 25.0 | ||||||
| J | $350.00 | 175.0 | 175.0 | ||||||
| K | $150.00 | 75.0 | 150.0 | 150.0 | 75.0 | ||||
| L | $45.00 | 22.5 | 45.0 | 22.5 | |||||
| Cost per month | 317 | 50 | 100 | 150 | 150 | 98 | 333 | 310 | |
| Cumulative | 1430 | 1480 | 1580 | 1730 | 1880 | 1978 | 2310 | 2620 |
We can also show these two in graphic form. The graph in figure 16 shows the cumulative requirements for both earliest start and latest start budgets. The area between the lines is the space we must work within. Any budget we choose to make will be between these two extremes.
Suppose we want to crash our project by two weeks, from 15.5 weeks down to 13.5 weeks. We
can see from Figure 11 that of the activities on the critical path, ABDGHIK and L, the cheapest to
shorten is H, at $40 per week crashed. However, it can only be shortened by half a week, at a cost
of $20. We would crash this activity, and then look to the next cheapest. This is activity G, at $50
per week crashed. It can be crashed by two weeks, so we might be tempted to crash it the remaining
1.5 weeks. But an examination of the path times shows that if we crash activity G by a half week, at
a cost of $25, we will have shortened the critical path to 14.5 weeks, and it is now equal in length
of time to path ABDFIKL. We now have two critical paths to crash simultaneously. Sometimes the
cheapest way is to crash a separate activity on each path, but usually a common activity can be
found to crash, thus shortening both paths at the same time. We have a choice of two, B or I, both
can be crashed a full week at a cost for either of $60. Crash either. The project time is now 13.5
weeks, and the premium we pay is $20 + $25 + $60.= $105. Remember these are thousands of
dollars. The total project cost is now $2620 + $105, an actual total of $2,725,000.
set a clear Goal
determine the Objectives
establish Checkpoints, Activities, Relationships, Time estimates.
Create a Schedule.
DRIVER
Develop people
Reinforce commitment
Inform everyone
Vitalize people
Empower yourself and others
Risk approaching problems creatively.